![]() ![]() Playing a 2 player game, the player two gamepad suddenly gets player one's controller mappings, and they have to switch controllers. The reason being that if you like me use wireless Xbox One gamepads, the button mapping becomes messy as soon as a second, third or fourth player connects their gamepad. Playing 2, 3 or 4 player games that uses the directinput API can to some extend become a hazzle. That means playing older games with an Xbox 360/One gamepad without the option of mapping both the Left- and Right Trigger. Even though the Xbox 360/One gamepads uses xinput, they have to some extent backwards compatibility with the older directinput API. ![]() As many of you know, older games made before the xinput API became the new standard often used the old directinput API instead.
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